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Unreal Technical Artist

Applied Intuition

Applied Intuition

IT
Mountain View, CA, USA
Posted on Saturday, February 25, 2023

About Applied

Autonomy is one of the leading technological advances of this century that will come to impact our lives. The work you’ll do at Applied will meaningfully accelerate the efforts of the top autonomy teams in the world. At Applied, you will have a unique perspective on the development of cutting-edge technology while working with major players across the industry and the globe.

Applied Intuition provides software solutions to safely develop, test, and deploy autonomous vehicles at scale. The company’s suite of simulation, validation, and drive log management software enables development teams to create thousands of scenarios in minutes, run simulations at scale, and verify and validate algorithms for production deployment. Headquartered in Silicon Valley with offices in Detroit, Washington, D.C., Munich, Stockholm, Seoul, and Tokyo, Applied consists of software, robotics, and automotive experts with experiences from top global companies. Leading autonomy programs and 17 of the top 20 global OEMs use Applied’s solutions to bring autonomy to market faster.

About the role

We are looking for an Expert Unreal Technical Artist to drive forward the accuracy and performance of our autonomous vehicle simulation tools. At Applied, you will be responsible for a lot of the technical development inside Unreal and/or the pipelines associated with it. This position will join an existing team of talented engineers and technical artists with backgrounds in games, Visual FX, autonomous systems, and robotics.

At Applied, you will:

  • Be the technical expert in the room regarding Unreal Engine
  • Optimize rendering performance
  • Create maintain and clean blueprint setups
  • Optimize materials and create reusable Material components and custom shader logic for Lidar/Radar/Infrared and more
  • Architect complex logic inside real-time engine
  • Help design new workflows for efficiently creating photorealistic content
  • Work to educate the team on the latest and best practices
  • Work closely with simulation engineers to ensure that our generated models provide sufficient fidelity for simulation

We're looking for someone who has:

  • Has 5+ years of experience creating environments that were used in shipped products
  • Is an expert user of at least one 3D DCC tool (e.g. Maya/Houdini) ideally multiple
  • Is an expert in Unreal Engine or equivalent
  • Has a solid understanding of Python and game pipelines
  • Has a strong grasp of shaders, materials, real-time game engine logic, and performance optimization

Nice to have:

  • Prior experience in creating virtual worlds for AV simulation
  • Expertise in photogrammetry and similar approaches to recreate environments
  • Experience with other real-time engines (e.g. Frostbite, Unity)
  • C++, HLSL/GLSL experience

The salary range for this position is $65,000 USD to $400,000 USD annually. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.

Don’t meet every single requirement? If you’re excited about this role but your past experience doesn’t align perfectly with every qualification in the job description, we encourage you to apply anyway. You may be just the right candidate for this or other roles.

Applicants will be required to be fully vaccinated against COVID-19 upon commencing employment. Reasonable accommodations will be considered on a case-by-case basis for exemptions to this requirement in accordance with applicable federal and state law. Applicants should be aware that for external-facing roles that involve close contact with Company employees or other third parties on the Company's premises, accommodations that involve remaining unvaccinated against COVID-19 may not be deemed reasonable. The Company will engage in the interactive process on an individualized basis taking into account the particular position.

Applied Intuition is an equal opportunity employer and federal contractor or subcontractor. Consequently, the parties agree that, as applicable, they will abide by the requirements of 41 CFR 60-1.4(a), 41 CFR 60-300.5(a) and 41 CFR 60-741.5(a) and that these laws are incorporated herein by reference. These regulations prohibit discrimination against qualified individuals based on their status as protected veterans
or individuals with disabilities, and prohibit discrimination against all individuals based on their race, color, religion, sex, sexual orientation, gender identity or national origin. These regulations require that covered prime contractors and subcontractors take affirmative action to employ and advance in employment individuals without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, protected veteran status or disability. The parties also agree that, as applicable, they will abide by the requirements of Executive Order 13496 (29 CFR Part 471, Appendix A to Subpart A), relating to the notice of employee rights under federal labor laws.